Dynasty Feud is a 2-4 multiplayer focused platform brawler which boasts a huge roster of over 40 characters. It takes inspiration from games like Smash Bros. while also reminds me a little of recent similar releases like Brawlhalla both of which I have sunk a good number of hours into. I usually get tired of playing fighting games after a short while because regardless of the number of characters the game presents to you, the battles start to feel same after a while.
Dynasty Feud is a game that solely focuses on the multiplayer aspect and there are no bots or an offline story mode whatsoever for solo play. There is a very certain lack of content visible right from when you boot up the game and the game makes no real effort to try and hide it. You can either play Quick Play, Ranked Match, Private Match or train with dummies.
For a game which boasts of a massive roster, it is important to get the tutorial right for the players to get comfortable with the different skills of the various characters. The training mode does no favors to the player in this regard as the dummies (not bots) stand at one place and fire lasers at you killing you in one hit.
Now the major problem with this is that since these dummies are not bots, they offer no actual challenge whatsoever while their constant respawning and shooting lasers do not exactly let you practice calmly. This training mode is one of the worst I have seen in a fighting game in a long time.
Let’s now see how the actual gameplay of Dynasty Feud fairs. The game starts off by asking you to pick one of the eight different dynasties, inspired by various pop cultures and references. Each of these dynasties contains five characters within themselves. The first one to kill the opposing dynasty wins the game.
Each character has a varied move set with two special attacks of their own. To provide some lore to these dynasties you can read their backstories in the codex.
The problem with the gameplay is that the majority of the characters die in one hit, some taking two because of additional armor. This gives you little to no time to get familiar with the characters before they are killed.
Once you kill or get killed, the killed dynasty leader gets an annoy power which can summon flashes of electricity to giant balls. These annoyances make the game feel far less rewarding than it should be. There is no real sense of achievement and every kill you get just gives your opponent the opportunity to annoy you more and vice versa.
The abilities of each character are limited to only two makes it difficult to balance the game as some characters have overpowered abilities while others are just randomly given some trash powers. You cannot choose your own character line up for a dynasty aside from a local mode called “All-Star” making you play the characters you don’t like quite often.
Even though the visual designs of these characters are somewhat interesting, I never felt connected with them in any way. It makes one wonder if a smaller but more fleshed out roster would have been better for Dynasty Feud.
At the time of writing, the game also felt empty online. It took me over one and a half minute to find a match in Quick Play and that also was only 1v1. Going in to find 4 player online matches are very rare and the ranked matches are limited to 1v1 only which is an ongoing trend in many games of this genre. Playing locally is certainly more fun but that can be said about most of the other games.
The visual design of Dynasty Feud is pretty average by today’s standards. While the characters are uniquely designed and there are a certain flair and charm in them, the backgrounds stand out like a sore thumb. From an artistic viewpoint, games like Brawlhalla has far more beautiful and charming aesthetic while a game like Brawlout has much more detail in its maps. Considering Dynasty Feud’s price and genre this comparison is bound to happen and I was never once enamored by its visuals.
Credit where credit’s due, the sound design of Dynasty Feud is pretty good. Its main soundtrack is ambient and there is a certain level of ambiguity present in it which makes it sound really good to the ears. Certain sound effects like jumping, special moves and grunts are done really well and goes perfectly with the game. This is a sound design that is very good as an overall package.
I’d be wrong if I said if I didn’t enjoy myself for a few but fun moments while playing Dynasty Feud, but it is weighed down by the numerous problems plaguing the game. The fighting and mechanics never gelled together and the game never completely clicked for me.
It never fully capitalizes on its massive roster and instead makes a mess out of them with its dynasty feature. It also lacks in content at the moment and while the game has potential and does not do much wrong to deserve a negative recommendation, it is nothing more than an average platform brawler with a steep price tag.