Odin Sphere Leifthrasir

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Odin Sphere Leifthrasir
Odin Sphere Leifthrasir

Odin Sphere (Japanese: オーディンスフィア Hepburn: Ōdin Sufia?) is an action role-playing game developed by Vanillaware for the PlayStation 2 home console. It was published by Atlus (Japan and North America) in 2007, and by Square Enix (Europe) in 2008. A remake titled Odin Sphere Leifthrasir was released on PlayStation 3, PlayStation 4 and PlayStation Vita in 2016: Atlus handled publishing duties in Japan and North America, while NIS America published the title in Europe. Using a 2D side-scrolling perspective, the gameplay revolves around a beat em up fighting system, while incorporating RPG elements such as leveling and alchemy —Leifthrasir expands upon and refines these elements. The story, shared between both version, follows five characters on the fantasy continent of Erion during a war between the nations of Ragnanival and Ringford over a weapon called the Crystalization Cauldron, and their roles in the Armageddon, a catastrophe which will destroy Erion.

The game was originally conceived by George Kamitani as first a sequel and then a successor to the 1997 Sega Saturn title Princess Crown. Development began in 2004 after the official formation of Vanillaware. The story, written by Kamitani, was based around the concept of a Valkyrie princess. The scenario and world design incorporated Norse mythology, the works of William Shakespeare, fairy tales and early video games. 2D graphics were chosen over 3D graphics as Kamitani felt the style was stagnating, which necessitated presenting cutscenes as if on a stage rather than in a traditional camera-oriented style. Leifthrasir began development in 2013 as a means of addressing the issues both players and staff had with the original game while keeping the story intact. The music for both versions was composed by a team from Basiscape, led by company founder Hitoshi Sakimoto.

First announced in February 2007, the team had encountered difficulties finding a publisher due to Kamitani's sparse record as a game developer. Atlus picked up the title, but it was delayed into 2006 despite completion so it would not compete with Atlus' other titles that year. The localization was handled by Atlus, and proved challenging in multiple areas. Upon release, it garnered a positive reception from video game journalists: praised with to its story, visuals and old-school gameplay, but criticized its inventory system and framerate issues. The game was also a commercial success, contributing to the rise of Vanillaware as a developer. (Wikipedia)

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