Swordbreaker The Game Review

Swordbreaker The Game makes for a beautiful trek back into old-school adventuring

Do you enjoy reading? Are you a fan of choose your own adventure books? Are you a fan of fantasy settings? If you answered yes to all three then chances are you will find what DuCats Game Studio have presented here appealing. Bonus points if you like earning quick and easy Steam achievements. Swordbreaker the Game. The game definitely reminds me of the old fantasy adventure choose your own adventure books that I loved so dearly as a child but whose adult texts were often aimed at people several years older than I was (I began reading these books at about the age of ten). Regardless, it was an experience that I was more than willing to take on. It certainly proved to be a different type of visual novel than the largely Asian variety that has come to be popular on Steam. Not that there’s anything wrong with them just that there is a notable difference.

One critique that I will offer DuCats is to please make English your default language in your next game. I am certain that you will find that a greater percentage of Russians are at least somewhat knowledgeable about the English language than you will find native English speakers who can read Russian. Starting the game to Russian text and subtitles proved to be a disorienting experience. In fact, I accidentally closed the game and looked for the language settings in the out of game options menu, which was set to English, before heading to the Steam discussion forums to find that the simple answer was to click the ‘Eng’ button on the bottom left hand corner of the main menu.


The artwork in Swordbreaker The Game is sensational

The achievements come quick and fast as do the deaths. Take a wrong option and you can kiss goodbye to that life. Thankfully, you do have three of them. I would have liked to have had a better idea of what was going to happen next as some of the options felt as though they very easily could have gone the other way or that they should have. However, arguably that’s something that constitutes a good story – you should never know what is going to come next even if some of the deaths felt a little cheap. It’s more than a little unfortunate that you have to start over once you have lost that third and final life but there are so many different angles to take – some of which have multiple successful (as in you will not die) to move the story in different directions.

The artwork is beautiful. The artists are masters in their field. If I could I would simply scroll through the different images in this game and enjoy them without having to play the game they are that good. It’s different than the usual type that you’ll find in visual novels and gives helps the game its distinct taste and flavor. The music was suitable for the game although I believe that some would find it grating and repetitive.  The game is technically sound and plays very well. There’s not much to critique from that perspective at all.

I would definitely recommend Swordbreaker the Game to old-school adventure game fans – whether that be by book or by video gaming. There’s a lot to like here. There is definite value for money with this title.


  • Fantastic artwork
  • Solid story
  • Old-school adventuring


  • Too many deaths - some feel cheap
  • Repetitive soundtrack


Warwick is a graduate of Curtin University. He is one of three people in the world (that we know of) to hold degrees in professional writing, marketing and Internet Communications. He is a passionate sports and gaming fan dedicated to cheering on his beloved teams (Carlton in the AFL, the Blazers, Patriots and Angels in American sports and Man City in the EPL), gamer and dog lover. His favorite genres are adventure, RPG and card games.